<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
>

<channel>
	<title>Geek2eak</title>
	<atom:link href="http://www.geek2eak.com/wordpress/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.geek2eak.com/wordpress</link>
	<description></description>
	<lastBuildDate>Tue, 17 Apr 2012 00:31:38 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<!-- podcast_generator="Blubrry PowerPress/3.0.1" -->
	<itunes:summary></itunes:summary>
	<itunes:author>Geek2eak</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.geek2eak.com/wordpress/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle></itunes:subtitle>
	<image>
		<title>Geek2eak</title>
		<url>http://www.geek2eak.com/wordpress/wp-content/plugins/powerpress/rss_default.jpg</url>
		<link>http://www.geek2eak.com/wordpress</link>
	</image>
		<item>
		<title>Podcast Coming!</title>
		<link>http://www.geek2eak.com/wordpress/2012/04/podcast-coming/</link>
		<comments>http://www.geek2eak.com/wordpress/2012/04/podcast-coming/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 00:31:38 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Etcetera]]></category>
		<category><![CDATA[Geek Weekly]]></category>

		<guid isPermaLink="false">http://www.geek2eak.com/wordpress/?p=153</guid>
		<description><![CDATA[Just this weekend, an old friend and I recorded a podcast about geek news and issues. I&#8217;m cutting it now, so it should be a few days, but the idea behind the podcast is to be fairly free form and tangent friendly, while still conveying the various news tidbits we find around the net. Our [...]]]></description>
			<content:encoded><![CDATA[<p>Just this weekend, an old friend and I recorded a podcast about geek news and issues. I&#8217;m cutting it now, so it should be a few days, but the idea behind the podcast is to be fairly free form and tangent friendly, while still conveying the various news tidbits we find around the net. Our working name is Geek Weekly, so if you love it, hate it, or just want me to finish editing, please let me know in the comments!</p>
<p>I&#8217;m looking to publish it this week, so keep posted!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.geek2eak.com/wordpress/2012/04/podcast-coming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tablets are not College Supplies</title>
		<link>http://www.geek2eak.com/wordpress/2012/01/tablets-are-not-college-supplies/</link>
		<comments>http://www.geek2eak.com/wordpress/2012/01/tablets-are-not-college-supplies/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 23:15:14 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Etcetera]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[College]]></category>
		<category><![CDATA[desktop]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Kindle Fire]]></category>
		<category><![CDATA[laptop]]></category>
		<category><![CDATA[netbook]]></category>
		<category><![CDATA[Nook Tab]]></category>
		<category><![CDATA[notbook]]></category>
		<category><![CDATA[notebook]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[school supplies]]></category>

		<guid isPermaLink="false">http://www.geek2eak.com/wordpress/?p=143</guid>
		<description><![CDATA[As you can see from the title, this is not my usual technical or even super geeky topic, but a more day to day thing that sprung to mind after observing people around me in my trip back to college. I was only gone for a year, but in that time a change seems to [...]]]></description>
			<content:encoded><![CDATA[<p>As you can see from the title, this is not my usual technical or even super geeky topic, but a more day to day thing that sprung to mind after observing people around me in my trip back to college. I was only gone for a year, but in that time a change seems to have come over both campuses that I’ve studied at. First off, everyone is younger, which is weird and not at all linked to the fact that I’m older. Secondly, I’ve seen a growing trend of people using iPads, Kindle Fires, and Nook Tabs as educational or college devices.</p>
<p>To those of you that actually have and use these devices for this purpose, how does it work for your needs? The question isn’t entirely rhetorical, as a dialogue on this subject might be productive, but it should be obvious by now that I am of the tablet camp that believes they are essentially toy computers, meant to be used for recreation and media consumption. I own a rudimentary first generation tablet, (a Coby with barely the guts to qualify) and I bought it with the full knowledge that I shouldn’t expect much from it in the productivity department. I was pleasantly surprised to see the workability of Google Docs, as well as the ability to plug in a keyboard and mouse, but I still knew that this tablet could never be a true alternative to a laptop or destop.</p>
<p>And really, how could it? I have no reliable form of text input, still one of the largest forms of modern communication, and I lacked even the most elementary tools to do any work of merit. Formatting in text editors was choppy at best and abysmal the rest of the time, spreadsheets were cumbersome, and nearly every program that had a tablet analogy both underperformed and significantly reduced my working speed and efficiency. This brings me to my main point; these tablet offerings are simply not suitable replacements for a good school laptop or even a netbook.</p>
<p>When comparing the best of the tablet field with the worst of the laptops, hardware begins to come to a surprising equality. Battery lives are similar, performance is in the same ballpark, and everything in between has its ups and downs. But the real difference between the offerings is the software. Both iOS and Android are simply not capable of the same things as Windows, and convincing yourself otherwise so that you can play with a new toy is not the way to go about it.<br />
If you want a tablet, get one, but if you want something to take notes on and work effectively with, get a laptop or even a netbook. This hunt-and-pecking on a touchscreen to type your notes is completely ridiculous. You don’t look cool folding over your smart cover or unfolding your bluetooth keyboard, you look like someone who demands absolutely nothing from your electronics.</p>
<p>Well, we can /rant that one and move on to a more positive look! If not a tablet, then what is the best way to carry the least weight and still be able to do a lot? My personal solution that came only after foolish and expensive guess-and-check is a netbook/ultraportable and a desktop. I find even a 13” laptop to be excessive for carrying everywhere, so I was an early adopter of the netbook, and I’ve never looked back. Even the slothly Atoms can do quite a bit if you tweak the system properly, and my newer Brazos ‘notbook’ can easily do anything I ask of it. With the low power low cost processors that AMD is offering up, I see no point in ponying up for an overpriced ultrabook, at least until the market settles. The second side of this coin is that when you are toting around something as easy (and likely) to steal as a laptop, don’t sink too much cash in it. I don’t think I know a friend who hasn’t had a laptop stolen, broken, dropped, stepped on, or overheated, and the name of the game is to keep that sunk cost low. The reasoning for the desktop should be fairly obvious as well, parts are interchangeable and cheaper, repairs are simple, performance is astronomically higher than laptop parts, and screens are spacious and easy to work in. At a time when a basic netbook can be found for $200, a similarly basic desktop is $400, and an iPad with keyboard and case is easily over $600, there is simply no budgetary justification for skipping to class with an iPad under your arm.</p>
<p>So for those of you headed to college soon, or maybe sending a young-un off to college soon, the recommendation of this geek is to lay off the iPad, and stick to the good old x86 computing. I mean they have a smartphone already, don’ they?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.geek2eak.com/wordpress/2012/01/tablets-are-not-college-supplies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Thoughts on Windows 8 Preview</title>
		<link>http://www.geek2eak.com/wordpress/2011/09/quick-thoughts-on-windows-8-preview/</link>
		<comments>http://www.geek2eak.com/wordpress/2011/09/quick-thoughts-on-windows-8-preview/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 07:57:33 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Etcetera]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[BUILD]]></category>
		<category><![CDATA[Developer Preview]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Windows 8]]></category>

		<guid isPermaLink="false">http://www.geek2eak.com/wordpress/?p=135</guid>
		<description><![CDATA[Firstly, I must say that it is really nice to see Microsoft releasing such an open preview of Windows 8, saving me the trouble of finding a torrented preview or beta. Also, I am happily surprised to see some real changes going on in Windows, both inside and out.As far as the core of the [...]]]></description>
			<content:encoded><![CDATA[<div>Firstly, I must say that it is really nice to see Microsoft releasing such an open preview of Windows 8, saving me the trouble of finding a torrented preview or beta. Also, I am happily surprised to see some real changes going on in Windows, both inside and out.As far as the core of the OS is concerned, it is running very light and tidy, especially for a preview OS. I also have had no problems with stability or drivers, and the system was able to play Portal 2, something Vista could not accomplish. Like I said, a pretty great core improvement.</p>
<p>The things I am less excited about are the huge changes more around the periphery, in the Graphical User Inerface (GUI) and user experience (UX). As many have noted, the Windows Phone 7 GUI has made quite a mark on Windows 8.</p>
<div id="attachment_136" class="wp-caption alignnone" style="width: 310px"><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/09/windows-8-metro-apps1.jpg"><img class="size-medium wp-image-136" title="Win8 Metro Interface" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/09/windows-8-metro-apps1-300x181.jpg" alt="" width="300" height="181" /></a><p class="wp-caption-text">I had to steal this from http://www.geeky-gadgets.com , because I literally couldn&#39;t find Paint in Win8</p></div>
<p>While I would normally be completely for this, as it means MS is trying something new, they seem to have forgotten some lessons I thought they learned in Vista.</p>
<p>1. I have to click an icon to get to a normal desktop<br />
Yeah, I know apps are really great and all that, and that everyone wants to chase the iPad like a sprinting bunny with a clock, but seriously? My desktop is an App? How does this make a lick of sense in any UX system? Ah, yes. It doesn’t.</p>
<p>2. There is no easy way to move around the main App Panel<br />
Either you use arrows, drag the scroll bar along the bottom or you scroll with the mouse wheel. Drag the panel with the mouse? Nope, even though it was the first thing I tried.<br />
Let me be clear here: This UX system works nothing short of great for phones or tablets. It might even be great on touchscreen computers. But this crap doesn’t fly here in the x86 hood.</p>
<p>3. Four actions are required to shut down the computer<br />
At first, I was psyched when I saw that Windows 8 had implemented a KDE-like feature of being able to mouse to a corner (the start button corner) and have a new panel come up. This is a great idea to borrow from open source GUIs when using a cursor based interface. But then I realized I needed to still click “Settings”, then the power symbol, then “Shut Down”.<br />
Windows! Noooooooooooo!</p>
</div>
<div>
<div id="attachment_137" class="wp-caption alignnone" style="width: 310px"><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/09/luke_noooo.jpg"><img class="size-medium wp-image-137" title="Luke Noooo" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/09/luke_noooo-300x167.jpg" alt="" width="300" height="167" /></a><p class="wp-caption-text">Property of Lucasfilm, I think.</p></div>
<p>You had done so well when you made Shut Down the default feature and a key button on the start menu! We’ve effectively doubled the actions required to shut down.<br />
Yes, I know I can just Ctrl+Alt+Del and Shut Down from there, but in any well-adjusted user’s mind, this is a function restricted to freeze ups and crashes. Not for normal use.</p>
<p>If I were to rate it as is, it would be in the range of a 6 out of 10. Without the terrible UX choices, it would easily be a 9. A solid system with a few small changes and great performance. The UX mishaps definitely put it at 3 less than that. My thoughts? I’ll be buying Windows 7 quite soon.</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.geek2eak.com/wordpress/2011/09/quick-thoughts-on-windows-8-preview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DID: Open Shop</title>
		<link>http://www.geek2eak.com/wordpress/2011/09/did-open-shop/</link>
		<comments>http://www.geek2eak.com/wordpress/2011/09/did-open-shop/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 09:23:35 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Design Idea of the Day]]></category>

		<guid isPermaLink="false">http://www.geek2eak.com/wordpress/?p=131</guid>
		<description><![CDATA[This post is my second installment in the Design Idea of the Day, and today&#8217;s is a business plan outline for a local business called Open Shop. Positioning: The local garage away from home with everything needed for any project.&#160; Product: The use of and training with sophisticated machinery for hobbyist projects, as well as [...]]]></description>
			<content:encoded><![CDATA[<p>This post is my second installment in the Design Idea of the Day, and today&#8217;s is a business plan outline for a local business called Open Shop.</p>
<div><strong>Positioning:</strong> The local garage away from home with everything needed for any project.&nbsp;</p>
<p><strong>Product:</strong> The use of and training with sophisticated machinery for hobbyist projects, as well as manufacturing services for small batches of parts and tools for projects. It also provides a central location with everything needed for a geek’s projects, while utilizing as much open source software and ideology as possible.</p>
<p><strong>Market:</strong> The target market is anyone who has at-home or hobbyist projects, such as DIYers, hobbyists, makers, lead users, students, and teachers. The ideal customer is Amy, a young engineering professional, who lives in an urban area and doesn’t have a garage, but has many side projects. She is also a contributor to open source projects and is active on web communities.</p>
<p><strong>Promotion:</strong> Advertising will be primarily market targeted web-based, but local advertising will also be employed. The local ads will be focused on spreading awareness about events and workshops hosted by Open Shop, such as LAN parties, LUG meetings, and hackerspaces. These events should also provide an opportunity to demonstrate the branding of an accepting “garage away from home” that can handle any project’s needs.</p>
<p><strong>Pricing:</strong> All information and advice is free (both in cost and liberty). Use of machines and materials are costed in accordance with each machine’s budget. Small rental fees will also be applied for any books, films, etc. A membership plan should be explored in a full business plan and cash flow analysis.</p>
<p><strong>Sales:</strong> Early stage strategy is to take proposals from customers for new machines and perform a cost/benefit analysis for them. After a basis of machines has been established, collaborative projects should be sought out with nearby campuses and companies to ensure ongoing basic financing.</p>
<p><strong>Competition:</strong> The largest form of competition is home garages, but a larger scale facility like Open Shop can offer more competitive pricing and services. Both local and overseas manufacturing houses can also offer similar services, but Open Shop adds the expertise for project advice, management, and learning, giving a complete feature set for project development.</p>
<p><strong>Risks:</strong> The primary risk is not reaching critical mass of customers for Open Shop to be financially sustainable. This should be countered by raising enough initial funding to run the business for at least a year without significant profit, and utilizing that time to hold community building events and workshops.<br />
The secondary risk is having reached critical mass, but with customers that have no interest in the costed services, only utilizing the free ones.</p>
<p><strong>Management:</strong> The key personnel needed would be centered around the lowest number of employees or volunteers required to have expertise available in Free and Open Source Software, media and web, manufacturing technology, event planning, electrical and/or computer engineering, as well as an assortment of different gamers.</p>
<p><strong>Financials:</strong> Cash flows are organized cellularly to allow separate machines to sink or swim depending on their usage rates. Funding for each machine comes from a central project fund. The machines are paid for by customers utilizing them, which in time (1-5 years depending on the project proposal) pays back to the central project fund, sustaining the Open Shop’s central fund.</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.geek2eak.com/wordpress/2011/09/did-open-shop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DID: Destination Engine</title>
		<link>http://www.geek2eak.com/wordpress/2011/09/did-destination-engine/</link>
		<comments>http://www.geek2eak.com/wordpress/2011/09/did-destination-engine/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 06:53:46 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Design Idea of the Day]]></category>
		<category><![CDATA[Etcetera]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[DDR]]></category>
		<category><![CDATA[Design Idea]]></category>
		<category><![CDATA[DID]]></category>
		<category><![CDATA[exercise]]></category>
		<category><![CDATA[fitness]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[getting fit]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[healthy living]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.geek2eak.com/wordpress/?p=123</guid>
		<description><![CDATA[This will be part of an ongoing series I will be doing every Monday, Wednesday, and Friday, to get myself to contribute more to this blog. DID stands for Design Idea of the Day, and while the name is a work in progress the concept is simple. Every other weekday, I&#8217;ll be posting a design [...]]]></description>
			<content:encoded><![CDATA[<div>This will be part of an ongoing series I will be doing every Monday, Wednesday, and Friday, to get myself to contribute more to this blog. DID stands for Design Idea of the Day, and while the name is a work in progress the concept is simple. Every other weekday, I&#8217;ll be posting a design idea of some sort. This may range from business plans to mechanical systems to, like this Friday, a game design. Simple concept to keep me sharp, we&#8217;ll see how it goes. Without further ado,</div>
<div>
<p><strong><em>Destination Engine</em></strong></p>
<p><strong>The idea in one sentence:</strong><br />
A symbiosis of traditional RPG  elements and modern fitness mechanics in a customizable interactive fitness game.</p>
<p><strong>Product: </strong><br />
Game mechanics flow follow a blending of RPG elements with an Oregon Trail style narrative consisting of traveling and challenges.</p>
<p>Mechanics: The player performs four types of actions to interact with the game:</p>
<p>1. Workouts or stationary excercises: Under most situations, this is training or randomly generated combat to provide experience and small item bonuses for the character. Performing a certain excercise is a way to call a certain power or skill forward, we’ll use the example of a combat scenario. In combat, the player does a set of 5 pushups to call their “firebolt” power, in the case of a mage. This does a range of damage similar to in tabletop gaming, lowering the health of the combat opponent. A varied workout with multiple sets or combos will do extra damage, and also lead to a better workout with each combat scenario lasting from 15 &#8211; 30 minutes or so. A cooldown after each workout is represented in game as gathering the spoils of the battle, awarding experience and items.<br />
This interaction is also the way to carry out boss battles, which are larger opponents equating to a more intensive workout from 45 minutes to an hour.</p>
<p>2. Moving excercise (walking, biking, swimming, etc.): In-game, this is represented as travelling distance in the game, but also awards experience. Traveling distance furthers the character in the game level, and subsequently, the plot. By characterizing the type of cardio excercise the player usually does, the power sets awarded, and subsequently, the workouts can also be tailored to give the player a full body workout, e.g. A player that chooses to walk and bike most of their cardio will be awarded powers which target problem areas, such as shoulders and arms in workouts.</p>
<p>3. Eating: This is represented in-game as either eating, or consumption of some other limited in-game resource. You start with a total amount of food or resource for the stage, and will be lightly replenished with bonuses allowing a meal out or sweets throughout training. The total is replenished more after each boss battle, but just as in most resource management, a running backup stock of resources is meant to be kept. This is similar to the Weight Watchers model, but adapted for gameplay.</p>
<p>4. Upkeep: This interaction will likely only be restricted to beta versions of the game, as it is undesirable in a final product. This would be interactions such as logging distances in moving excercise, interacting with a terminal during workouts, and reading descriptions and dialogue at the end of the day. This is necessitated by technical challenges during the beta, but should be developed beyond in later versions.</p>
<p>Key Features:<br />
Challenges or combat are especially challenging in the beginning of the game, while leveling is quick. As the game progresses, a varied and developed power or skill set makes challenges more manageable, while leveling takes longer to progress. I’ve characterized this behavior as reverse logarithmic scaling for challenges and leveling.</p>
<p>The game has very high replay value as an essential feature, by having a modular plot, story, and gameplay as well as randomly generated enemies to allow for a highly varied experience each time it is played.</p>
<p>The Character is built and shaped throughout the course of the game in order to guide proper workouts and balanced exercise.The game is also calibrated to the player’s initial set weight loss goal, ensuring that, if followed truthfully, the player will have attained that goal by the end of the game.</p>
<p><strong>Market Overview:</strong><br />
Target market is gamers wishing to get in shape. People familiar with game concepts who can adapt the product to their personal goals. Ideal customer: gamer with some coding experience, begins with preset game and scenario, inputs inital goals. From then on, adapts and improves product, contributing to online community and product development.</p>
<p><strong>Competition: </strong><br />
Dance Dance Revolution, Wii Fit, and other similar home fitness games. The Destination Engine offers a deeper, more engaging experience with perpetuating character development and narrative arc, creative a more immersive experience than that of it’s competitors. It will also be free and open source, cross platform wherever possible, and completely modular, creating added values a a product for the fitness seeking gamer.</p>
<p><strong>Risks: </strong><br />
1. Cheating or participation problems: There will always be those that wish to cheat the game, but this is especially problematic in fitness games. At the start it would be best to have some kind of incentive backup for not cheating (perhaps a photo suggestion to have people track their progress, and observe and reflect on any cheating), and later, more sophisticated programming should be used, e.g. GPS tracking, pedometers, kinect or Wiimote interaction, etc.</p>
<p>2. Difficulty adjustment: This can definitely be misused, but in beta stages is absolutely necessary for calibration. User access to calibration tools should be large but warned against, and should be more behind the curtain as the game progresses, but never inaccessible.</p>
<p>3. Lack of traditional graphics / Delivering too technical a product: Despite it’s technical target market and obvious beta stage testing in the initial product, enough fit and finish, as well as a complete story, should be offered to enable less technical users in a simple text based adventure environment. As development continues, later versions should implement graphical and other technologies to make the experience and narrative more immersive, but should never lose it’s roots as a modular and mod friendly game.</p>
<p>Management: Simple initial design and beta testing can be carried out by just me (and my partner), but later development would greatly benefit from:</p>
<p>Art Direction and Graphical Programmer: A GUI is highly desired, and a 3D environment would befit the game greatly. Specific artistic direction for each narrative would be the guiding force for this technology, ensuring that it carries out the narrative as best possible.</p>
<p>Coding, “true” Video Game Developers: While this ties with the GUI, it would be desirable for this project to see involvement with coders to develop a polished game product with matching mechanics and a code base. I am not a coder, and the benefit of a “true” one would be tremendous.</p>
<p>Interactive Technology Engineers/Designers: Finally, the game would benefit as well by having peripherals or other technology involved to augment it such as previously mentioned GPS tracking, pedometers, Kinect or Wiimote interaction, etc. This should be integrated on an appropriate platform (preferably mobile) to enable more traditional gaming interaction.</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.geek2eak.com/wordpress/2011/09/did-destination-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Llano Response</title>
		<link>http://www.geek2eak.com/wordpress/2011/06/llano-response/</link>
		<comments>http://www.geek2eak.com/wordpress/2011/06/llano-response/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 08:08:58 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Etcetera]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[A8]]></category>
		<category><![CDATA[A8-3500]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Bulldozer]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[GPGPU]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Honda]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Llano]]></category>
		<category><![CDATA[Sandy Bridge]]></category>

		<guid isPermaLink="false">http://www.geek2eak.com/wordpress/?p=118</guid>
		<description><![CDATA[After looking through the range of articles (see bottom) exploring AMD’s nearly-released mobile APU Llano, two thoughts spring to mind. One, most every reviewer sees both a current advantage as well as future potential in this new platform approach. Two, not all, but many readers and commenters are either unimpressed or argumentatively confused. Now I [...]]]></description>
			<content:encoded><![CDATA[<p>After looking through the range of articles (see bottom) exploring AMD’s nearly-released mobile APU Llano, two thoughts spring to mind. One, most every reviewer sees both a current advantage as well as future potential in this new platform approach. Two, not all, but many readers and commenters are either unimpressed or argumentatively confused.</p>
<p>Now I am fully aware of the doom that insulting readers portends, so I have no ambitions to do so here. Instead, I would like to take a look at Llano from a completely different perspective than all of the reviewers previously mentioned. I would like to briefly discuss both calculational performance and public response from an engineering business perspective.</p>
<p>There are three main areas potential consumers have voiced concern with in the comments to Llano reviews. The first is in regards to Llano’s CPU performance, which is less than its Intel competition. The second is looking at its GPU performance, and how this places the product in the current markets. The final concern is one of product positioning, with Llano being pushed as a “mobile first” part.</p>
<p><strong>x86 Processing</strong><br />
It is well known know that Llano lags its Sandy Bridge competition, and some commenters remarked that this is a big problem in the current market. From AMD’s perspective, Llano was never positioned to beat Sandy Bridge in x86 performance, ala their blog post “<a title="Exposing the Phantom x86 Bottleneck" href="http://blogs.amd.com/fusion/2011/03/01/exposing-the-phantom-x86-bottleneck/" target="_blank">Exposing the Phantom x86 Bottleneck</a>”. This was a fight that was no longer profitable, so they diverged.<br />
Other commenters with similar concerns argued that CPU performance is still the key to a “good computer” or a “good experience”. This can become a gigantic technical discussion that I won’t delve into here, but suffice it to say this, in some workstation applications, as well as a few very specific use cases, this holds true, in that regard, Llano is not for every consumer.<br />
-Another CPU related concern was that the CPU is too slow to even keep up with the GPU, not feeding it enough data to be effective. Speaking from a technical perspective, that is a somewhat silly statement. As this is a business perspective, I’ll just leave these <a title="The Llano Review: Crysis 2" href="http://www.tomshardware.com/reviews/a8-3500m-llano-apu,2959-9.html" target="_blank">benchmarks</a>, and this fantastic set of <a title="Building a Balanced Gaming PC" href="http://www.tomshardware.com/reviews/balanced-gaming-pc-overclock,2699.html" target="_blank">articles</a>, and we can move on knowing that any internal bandwidth issues have been addressed already.</p>
<p><strong>Graphics</strong><br />
Next up is concerns with the GPU power, first off, I saw it commonly stated that the Average Joe does not utilize the power of this GPU. It is becoming more and more evident that GPGPU computing is on the rise with adoption of HTML5, GPGPU-capable browsers, and OpenCL. For example, in some recent fun with bitcoin mining, I saw the tremendous benefit of OpenCL use, and the gains in utilizing a GPU. This is exactly the type of adoption that will only become more common in the future.<br />
The next concern is that GPGPU computing is only utilized in a few, uncommon, scenarios. Again, I would reiterate that market trends and the hype/growth of the Cloud is only pushing more use of hardware like GPU for more and more common uses. There is also the phenomenon of trends in high-performance markets like supercomputer being utilized later in regular computer use, in essence, a “Supercomputer Trickle-Down Effect”.<br />
The final concern is that this hardware falls in a need gap, not being good enough for gamers, who all use discrete graphics, and too much for the average user. AMD already has a response planned for this, with a build in competitor to Nvidia’s Optimus technology in their dual graphics framework. While the performance benefits are minimal now, power savings are still quite significant, and when looking at this launch as a platform, the implications both present and future are significant.</p>
<p><strong>Mobile</strong><br />
On the mobile side of customer concerns, some commenters thought battery life is the only real draw of the new platform. First off, battery life is of enormous importance in this segment, possibly the most important factor for buyers, and there are many other performance benefits, as evident in the benchmarks.<br />
The second concern is that Llano cannot transition to the desktop successfully. As seen in the Tom’s Hardware article, Llano performs roughly equal to a similarly clocked Phenom II. These processors suit the market fairly well now, and combining this with much better integrated graphics in one package with lower power draw enables easier OEM utilization, as well as new form factors. There are no real roadblocks to this selling very well in it’s target market, given it is a needed process shrink of current technology, allowing for very respectable clock rates.</p>
<p><strong>Conclusions</strong><br />
The biggest thing that makes Llano a successful product for its launch is the market segmentation that it provides. For a potential consumer, they can now look at two otherwise identical mid-range laptops, one AMD and one Intel, and being a well informed consumer they know a few key things:</p>
<p>1. Both laptops will have comparable battery life<br />
2. The Intel one will have, very roughly speaking, twice the CPU power in its most favored applications<br />
3. The AMD one will have roughly twice the GPU power in its favored applications</p>
<p>This allows for a simple choice of market segmentation, does the consumer Photoshop more or play Portal 2 more? This segmentation is not only better for the choices of the consumer, but it finally allows AMD and Intel to stop butting heads on exactly the same ground. Some markets are ceded to AMD while other markets remain in Intel’s court. This allows each chip maker to follow different paths and end goals, becoming leaders and specialists in each. Perhaps the all around consumer will find herself using an Intel in the workplace, but plopping down in front of an AMD at home, in this case, both companies still profit.</p>
<p>Another interesting tidbit is that AMD either knowing or unknowingly is taking the “Honda Entrance” to reapproaching the market after a long stint of being barely viable. Let me explain:</p>
<p><strong>The Honda Entrance</strong><br />
When Honda was looking to enter the US market in the 60’s, they had an internal conflict on how best to do it. Some executives thought that they would do best earning placing in high-performance motorsport events, gaining notoriety and using this to sell their products. The oppsite faction thought it would be best to enter in the smaller, lower power motorcycle market, getting a reputation there and building upwards. Honda took a somewhat two pronged approach, but the tactic that made them present in most every business case study afterwards was their entrance in the low end. They launched with small reliable workhorse motorcycles marketed to the every-woman and man, and built a fantastic reputation as such. They then transitioned to bigger and bigger markets, and are now one of the largest motor companies in the world, especially in the US.</p>
<p>Despite their many supposed attempts to the opposite, AMD has followed this tactic by launching in chronological order, Brazos, Llano, and Zambezi. Brazos, while a small splash, made a significant impression, outclassing every netbook platform available, and bringing <a title="Brazos Review: Gaming Benchmarks" href="http://www.tomshardware.com/reviews/amd-fusion-brazos-performance,2790-5.html" target="_blank">gaming possiblility</a> to a market that very rarely saw it otherwise, at the same time delivering <a title="HP DM1z Battery Life Measurements" href="http://www.anandtech.com/show/4187/hp-dm1z-taking-fusion-on-the-road/5" target="_blank">very impressive battery life</a>. AMD has started small, and has plans to end <a title="Bulldozer Predictions" href="http://www.geek2eak.com/wordpress/2011/05/bulldozer-predictions/" target="_blank">big</a>. This is a tactic that has proven frighteningly successful in a large range of markets and products, and should not be underestimated yet again, especially not by Intel.</p>
<p>&nbsp;</p>
<p>Links:</p>
<p><a href="http://www.tomshardware.com/reviews/a8-3500m-llano-apu,2959-23.html">Tom&#8217;s Hardware &#8211; Llano</a></p>
<p><a href="http://www.anandtech.com/show/4444/amd-llano-notebook-review-a-series-fusion-apu-a8-3500m">Anand Tech &#8211; Llano</a></p>
<p><a href="http://pcper.com/reviews/Processors/AMD-Llano-APU-Review/Conclusions">PC Per &#8211; Llano</a></p>
<p><a href="http://www.legitreviews.com/article/1636/6/">Legit Reviews &#8211; Llano</a></p>
<p><a href="http://www.phoronix.com/scan.php?page=article&amp;item=amd_llano_linux&amp;num=1">Llano&#8217;s Linux Performance</a></p>
<p><a href="http://en.wikipedia.org/wiki/Honda#Motorcycles">Honda Entrance Case</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.geek2eak.com/wordpress/2011/06/llano-response/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Building Your Own Computer: Background Information</title>
		<link>http://www.geek2eak.com/wordpress/2011/06/building-your-own-computer-background-information/</link>
		<comments>http://www.geek2eak.com/wordpress/2011/06/building-your-own-computer-background-information/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 09:02:46 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[2eaks]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[2eak]]></category>
		<category><![CDATA[build your own]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.geek2eak.com/wordpress/?p=96</guid>
		<description><![CDATA[As part of an ongoing series that I’ll be creating, taking advice/suggestions on, and iterating continually, I’ll try and do my best here to explain the basic parts of a present day computer that you may, or may not, have heard about already. If you already know this, feel free to skip it, but then [...]]]></description>
			<content:encoded><![CDATA[<p>As part of an ongoing series that I’ll be creating, taking advice/suggestions on, and iterating continually, I’ll try and do my best here to explain the basic parts of a present day computer that you may, or may not, have heard about already. If you already know this, feel free to skip it, but then again, I could really use feedback on this section, so maybe you should read it too&#8230; your choice, I suppose. Also, I’ll be carrying the inevitable automotive analogy throughout for those of you that like cars. Or analogies, for that matter.</p>
<p><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/car-analogy.png"><img class="alignnone size-large wp-image-97" title="car analogy" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/car-analogy-1024x350.png" alt="" width="452" height="155" /></a></p>
<p><strong>The Essentials</strong></p>
<p>Just so I don’t gloss over any of the basics, here’s how computers work in one sentence:<br />
A computer functions by processing information, stored as ones and zeroes in binary, by doing computations (hence, compute-er!)on that information.<br />
In a computer’s day to day activities information must be input, stored, recalled, processed, and displayed.</p>
<p><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/640px-CPU.jpg"><img class="alignnone size-medium wp-image-98" title="640px-CPU" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/640px-CPU-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><strong>Processor</strong>: Or Central Processing Unit (CPU) as it is often called, is the part of the computer that does all of the major number crunching, or processing, that lets the computer do pretty much anything. In the automotive analogy, this is your engine. It powers the computer and determines many factors of the system’s performance.</p>
<p><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/GPU.jpg"><img class="alignnone size-medium wp-image-99" title="GPU" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/GPU-300x263.jpg" alt="" width="300" height="263" /></a><br />
<strong>Graphics Card</strong>: Or Graphical Processing Unit (GPU), is the part of the computer that allows the computer to display the number crunching on screen. This is where the analogous rubber meets the road, and is becoming increasingly difficult to make a strong analogy for because of major shifts in how this specific piece of hardware is interacting with the system as a whole lately, but that is a article for a different time. For the time being, this will have to be the transmission and suspension. This part allows the power of the engine to be perceived by the user, and also makes some big differences in the types of workloads, or driving, that you want to do.</p>
<p><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/RAM.jpg"><img class="alignnone size-medium wp-image-100" title="RAM" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/RAM-300x89.jpg" alt="" width="300" height="89" /></a><br />
<strong>Memory/ Storage</strong>: Or more specifically Random Access Memory (RAM) and storage drives. These are two different types of storage that the computer can utilize to save and recall data, they are split primarily by the amount of access, very similar to short term and long term memory in your brain. But we aren’t using a brain analogy, are we? In that case, this is the fuel intake and fuel system. This determines how much the engine can chug at any one time, and can very much effect performance if not tuned for the workload.<br />
<a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/ATX_motherboard_-_labeled.jpg"><img class="alignnone size-medium wp-image-101" title="ATX_motherboard_-_labeled" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/ATX_motherboard_-_labeled-300x239.jpg" alt="" width="300" height="239" /></a><br />
<strong>Motherboard</strong>: AKA mobo, is the component that lets all of the parts of the computer communicate. It’s really as simple as that.<br />
In the automotive analogy, this is the chassis of the car. To have a powerful, reliable car, you need a well built chassis, the same applies to computers.</p>
<p>Well that’s the basics. Not too bad, right?<br />
But just as if you threw together a CPU, GPU, memory, storage, and mobo, or if you slapped together an engine, transmission, suspension, fuel line, fuel tank, and chassis, the end product would be neither a computer nor an automobile, as you and I know them. The remaining parts may not be truly essential, but really help the device mesh with current systems, like humans, the internet, and roads, respectively.</p>
<p><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/PSU.jpg"><img class="alignnone size-medium wp-image-102" title="PSU" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/PSU-300x219.jpg" alt="" width="300" height="219" /></a><br />
<strong>Power Supply</strong>: Also PS or PSU (Power Supply Unit), gives juice to the system, turning the AC out of the wall into DC that the computer runs on. This is similar to the fuel tank in the car analogy, but unlike the car analogy, your computer’s power supply is not hooked directly into your RAM. It would explode.</p>
<p><strong>Screen and Speakers</strong>: Pretty self explanatory, but not seen as equal in many cases. I cannot stress enough the great experience that can be provided to anyone doing media work, gaming, or even just watching Netflix, and the importance of good quality speakers. Even companies are starting to wise up and produce good quality speakers for reasonable prices, so the importance of balancing these two in any type of media heavy environment is critical. Oh, and as far as the car analogy goes, this is pretty close to the shock absorbers and the wheels. This is how all that money put into the rig really gets to show it’s performance to you.</p>
<p><strong>Mouse and Keyboard</strong>: Again, pretty simple, but terribly overlooked. This is your interaction with the computer, plain and simple. These are the only parts you should ever truly interact with on a day to day basis, and should be treated as such. I’ll discuss more in the next section, but for the analogy, consider this the interior, steering system, and dash layout. This is how you make the car do what you want it to do.</p>
<p><strong>Case</strong>: The body that holds all of the guts together. Looks are very important here, and completely subjective, but this part also influences system temperatures and noise level, which can make a huge difference in the day to day use of the computer. In car terms, this is the body of the car, providing external protection for sensitive inner parts, and also needing good aerodynamics for the car to remain quiet and efficient.</p>
<p><strong>Operating System</strong>: This is the software that puts all of your hardware to work, giving you a Graphical User Interface (GUI) in many cases, to get your work done in a hopefully intuitive and efficient manner. The car analogy for this becomes more difficult, as this is software and not hardware, but it essentially is the system of known norms for interactions with a car such as lights, turn signals, mirrors, traffic signs, road markings, and many other conventions for car-human interaction.</p>
<p>Well that pretty much wraps it up, and I’d like to take the car analogy one step further to help provide a bit of basis for budgeting and choosing parts in future sections. Logically, with computers, different workloads require different hardware, just as different uses for cars require different part choices. The analogy gets a bit iffy, but hopefully gets the general idea across, as I’ve split computer usage into 3 main areas for future consideration in this series, depending on usage:</p>
<p><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/Camry.jpg"><img class="alignnone size-medium wp-image-103" title="Camry" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/Camry-300x163.jpg" alt="" width="300" height="163" /></a><br />
<strong>1. General use</strong>: This includes web browsing, viewing HD videos, light gaming, and infrequent use of taxing things like photo/video editing, file conversion, and software development. This is very similar to commuting and everyday car driving. You may do some speeding or drive on a dirt road out to your favorite campground occasionally, but any economy or regular sedan will get the job done. Similarly, for most general use, pretty much any modern computer will get the job done. Even netbooks.</p>
<p><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/Off_road.jpg"><img class="alignnone size-medium wp-image-104" title="Off_road" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/Off_road-300x225.jpg" alt="" width="300" height="225" /></a><br />
<strong>2. Gaming</strong>: Anyone who games knows exactly what I’m talking about. Modern FPSs, Action RPGs, and sprawling RTSs need some serious computing muscle to pump pixels to screen. While most people would think this means you need the computer equivalent of a Ferrari, this is not the case. What gamers need is more like a Jeep. Games with taxing graphics are the car equivalent of rough roads and off-roading. You need a strong engine, to be sure, but most importantly, your transmission (no one rock crawls with 2-wheel drive) and suspension must be up to snuff if you hope to survive off the charted paths.</p>
<p><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/Lamborghini_Murciélago_Roadster_2005.jpg"><img class="alignnone size-medium wp-image-105" title="Lamborghini_Murciélago_Roadster_2005" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/06/Lamborghini_Murciélago_Roadster_2005-300x198.jpg" alt="" width="300" height="198" /></a><br />
<strong>3. Editing</strong>: Photo, video, whatever it is, editing requires some pretty significant computational power to run quickly and smoothly. And just as sports cars brought massively powerful engines and finely tuned performance to consumers, high end computers with high power CPUs and gobs of RAM are bringing similar performance for these workloads.</p>
<p>This just scratches the surface of computer’s complexity and doesn’t even hope to dig into software needs for computer use, but hopefully some of the basics and some of the common use-cases are represented strongly enough that everyone is on the same page!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.geek2eak.com/wordpress/2011/06/building-your-own-computer-background-information/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Comic Review: Egg by Chris Sturgill</title>
		<link>http://www.geek2eak.com/wordpress/2011/05/egg-by-chris-sturgill/</link>
		<comments>http://www.geek2eak.com/wordpress/2011/05/egg-by-chris-sturgill/#comments</comments>
		<pubDate>Thu, 26 May 2011 23:47:02 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[conspiracy]]></category>
		<category><![CDATA[dystopic]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[graphic novel]]></category>
		<category><![CDATA[India]]></category>
		<category><![CDATA[nano]]></category>
		<category><![CDATA[nanotechnology]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[sci-fi]]></category>

		<guid isPermaLink="false">http://www.geek2eak.com/wordpress/?p=84</guid>
		<description><![CDATA[Looking back, my last post on my Bulldozer Predictions was obnoxiously technical, so I thought I’d try to balance things a bit by doing a fun review I’ve been putting off for far too long. At my last Wondercon, I was in the middle of my usual tactic of perusing the independent and small booths [...]]]></description>
			<content:encoded><![CDATA[<p>Looking back, my last post on my Bulldozer Predictions was obnoxiously technical, so I thought I’d try to balance things a bit by doing a fun review I’ve been putting off for far too long.</p>
<p>At my last Wondercon, I was in the middle of my usual tactic of perusing the independent and small booths for the nuggets of awesomeness they almost always hide at large conventions. A large orange poster caught my eye, and I investigated further. What I found was a longtime artist with his first completely self-driven comic, <span style="text-decoration: underline;">Egg</span>, by Chris Sturgill.</p>
<p><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/05/EggWondercon.jpg"><img class="alignnone size-medium wp-image-85" title="EggWondercon" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/05/EggWondercon-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p>I spoke with Sturgill for a few moments, and looked through the books, and they caught such an interest that I grabbed all three issues for some mid-Con-weekend reading. I figured I would try to read an issue or two, then keep an eye on the comic for the future. What I did was sit down and read the three issues about as fast as I’ve ever read (which isn’t that fast), and finished desperately wishing there was more.</p>
<p>The story is one of a bumbling everyman, Walter Norris, and the adventure he finds himself in after a chance encounter on his 30th birthday. The setting is San Francisco in the not-too-distant-but-still-grungy future. Walter begins to learn about a conspiracy behind the pharmaceutical giant BluLife, and their wonder nano-drug of the same name.</p>
<p>The world that Sturgill weaves is a distopic future that I found all too believable. After the Great Recession continues, the USA’s economy takes a steeper nosedive, and soon after China follows. In the financial void, India solidifies itself as a superpower and world leader. The world is flushed out with apt changes in society and culture, making an interesting critique of current and previous policies throughout the world.</p>
<p>Maybe I’ve been watching too much X-Files lately, but the mix of action, humor, conspiracy, social commentary, and mystery seems very akin to that series, albeit with a more modern, corporate-focused conspiracy.</p>
<p>One thing that struck me strongly was how well done the action and pacing was, especially for a brand new series. Good storytelling techniques are paired with a healthy mix of humor and action to keep the plot skipping along merrily, and all of these factors come together really well in the end product. Even the mixing of American and Indian cultures is woven in and out of the story, reminiscent of Firefly in a way, and very well portrayed throughout the issues by Sturgill.</p>
<p>For me though, there is one scene in the issues that solidifies this comic as one that I will be following for a good time to come, and definitely up with my personal favorites in the sci-fi comic arena. I won’t give too much away, I promise, but at the end of issue 3, there is a fight scene between an unarmed, but very mysterious character I have chosen to name Egg, and a squad of future armed-to-the-teeth SWAT police. The fight begins as the SWAT team leader is yanked through a door he just kicked in, and Egg reveals himself in that doorway, apparently uncaring of the danger he faces.</p>
<p>The scene erupts in gunfire, and the lady protagonist bystander drops a cup of tea she is holding. The fight scene progresses, beautifully coreographed, and the fluidity of Egg’s movements is contrasted with the small panels and choppiness of the panel’s style. Throughout the entire fight, we watch as Egg demolishes the squad, and we watch as the cup of tea falls to the ground, pacing the entire scene flawlessly. It reaches a climax as one officer puts a shotgun to Egg’s stomach and fires point blank, at the same time the cup hits the ground, breaking in perfect unison at the bottom of the page.</p>
<p>I reread this scene at least three times, just marveling in the fantastic pacing, timing, and subtle hints to the characters throughout. I was sold.<br />
All I can say is that I am eagerly anticipating the next issue of <span style="text-decoration: underline;">Egg</span>, which can&#8217;t come soon enough.</p>
<p>&nbsp;</p>
<p><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/05/EggBanner.jpg"><img class="alignnone size-large wp-image-86" title="EggBanner" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/05/EggBanner-1024x219.jpg" alt="" width="491" height="105" /></a><br />
Egg #1-3 are available online now<br />
No. 1: <a href="http://www.comixpress.com/store/index.php?main_page=product_info&amp;cPath=21&amp;products_id=1201">http://www.comixpress.com/store/index.php?main_page=product_info&amp;cPath=21&amp;products_id=1201</a><br />
No. 2: <a href="http://www.indyplanet.com/store/product_info.php?products_id=3700">http://www.indyplanet.com/store/product_info.php?products_id=3700</a><br />
No. 3: <a href="http://indyplanet.com/store/product_info.php?products_id=4376">http://indyplanet.com/store/product_info.php?products_id=4376</a></p>
<p>Blog: <a href="http://www.eggcomic.com/">http://www.eggcomic.com/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.geek2eak.com/wordpress/2011/05/egg-by-chris-sturgill/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Bulldozer Predictions</title>
		<link>http://www.geek2eak.com/wordpress/2011/05/bulldozer-predictions/</link>
		<comments>http://www.geek2eak.com/wordpress/2011/05/bulldozer-predictions/#comments</comments>
		<pubDate>Fri, 20 May 2011 04:05:03 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Ramblings]]></category>

		<guid isPermaLink="false">http://www.geek2eak.com/wordpress/?p=55</guid>
		<description><![CDATA[My first stab at the “Building a PC” 2eak is taking much longer than I anticipated, so I thought I’d fill all this empty space with a quick write up on my expectations and wild predictions of AMD’s upcoming Bulldozer processor architecture, especially in comparison with Intel’s current Sandy Bridge (and therefore Ivy Bridge) architecture. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">My first stab at the “Building a PC” 2eak is taking much longer than I anticipated, so I thought I’d fill all this empty space with a quick write up on my expectations and wild predictions of AMD’s upcoming Bulldozer processor architecture, especially in comparison with Intel’s current Sandy Bridge (and therefore Ivy Bridge) architecture. In full disclosure, I am neither a computer engineer nor an employee of either AMD or Intel, but I tend to prefer AMD’s corporate culture and decisions.</p>
<div style="text-align: left;"><strong>General Approaches</strong></div>
<p style="text-align: left;">While AMD seems to have been spending the past 3 years or so smashing its weight against the behemoth of Intel by increasing single thread performance, Bulldozer is a sign of a more directed and focused effort to use a bit more tact, rather than go head to head with the giant. Bulldozer is generally more focused on throughput, parallelism, and working well in tandem with a powerful GPU.</p>
<p style="text-align: left;">Meanwhile, Intel has been blowing out the doors with Sandy Bridge, focusing on single thread performance improvements, really pressing the limits of instructions per clock cycle (IPC), and mixing in a little fixed function hardware magic (Quick Sync). To give an idea of how to frame all of this, here’s a recent AMD positioning slide from X-bit Labs, showing how AMD plans to sell Bulldozer against the current juggernaut that is Sandy Bridge.</p>
<div style="text-align: left;">
<div id="attachment_56" class="wp-caption alignnone" style="width: 310px"><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/05/AMD-Positioning.png"><img class="size-medium wp-image-56" title="AMD Positioning" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/05/AMD-Positioning-300x248.png" alt="" width="300" height="248" /></a><p class="wp-caption-text">Courtesy of X-bit Labs</p></div>
<div><a href="http://www.xbitlabs.com/news/cpu/display/20110313163718_AMD_Aims_to_Fight_Core_i7_Sandy_Bridge_with_Bulldozer.html">X-bit Labs: AMD Positioning</a></div>
<div>
<p>The things to take note of here are where Bulldozer is competing, the 8-core models are slated to go up against the i7-2600, the 4-core models are slated to battle the variety of dual core Sandy Bridge models, and the 6-core models fall somewhere in between, presumably in the same region that the i7-950 seems to be hanging about in.</p>
</div>
<div><strong>Sandy Bridge Microarchitecture</strong></div>
<div><strong> </strong><br />
Sandy Bridge architecture has been covered in great detail elsewhere, and in much greater detail and clarity than I could ever hope to, but I’ll reiterate the basics and link to my favorite articles at the end. Sandy Bridge is built from bottom to top for quick single threaded performance and high IPC rates, and it achieved it, irrefutably. This is supported by a large and complex micro-op decoding front end and L1 cache that helps push instructions through the CPU at truly prodigious speeds.There is also a bit of fixed function logic mixed in, called Quick Sync, that makes video encoding/decoding absolutely fly. All of this speed is also taken advantage of by utilizing Hyper-Threading Technology, effectively doubling the thread count in software, helping to apply that speed in threaded applications.</div>
<div id="attachment_57" class="wp-caption alignnone" style="width: 198px"><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/05/SB_uArch.png"><img class="size-medium wp-image-57" title="SB_uArch" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/05/SB_uArch-188x300.png" alt="" width="188" height="300" /></a><p class="wp-caption-text">Courtesy of Real World Tech</p></div>
<div><a href="http://www.realworldtech.com/page.cfm?ArticleID=RWT091810191937&amp;p=1">Real World Tech&#8217;s look at Sandy Bridge</a></div>
<div><a href="http://www.tomshardware.com/reviews/sandy-bridge-core-i7-2600k-core-i5-2500k,2833.html">Tom&#8217;s Hardware Sandy Bridge Review</a></div>
<div></div>
<div><strong>Bulldozer Microarchitecture</strong></div>
<div><strong> </strong><br />
Contrasting this with the way that Bulldozer is built, Bulldozer is designed for throughput and parallelism from the start. For everything from the advanced prediction and deep pipeline to the splitting of the floating point and integer schedulers and increasing bandwidth throughout, Bulldozer is designed to get instructions in large, highly threaded piles, and move those instructions through in massive quantity. The thing that has gotten everyone talking about Bulldozer though, is that each pair of cores is situated into a module, and each module shares a number of different resources. One of the most noticeable is the floating point schedulers and operators.</div>
<div>
<p>This means that for every 8-core Bulldozer processor, there are actally only 4 “sections” to do floating point work separately. These FLOP’ping areas are beefed up significantly, but they are less in number. All of this parralelism is supported by a L2 cache that is 4 times that of Sandy Bridge’s (per core), as well as a number of beefy buffers throghout. The integer section of the hardware is not shared, meaning that integer calculation has an almost absurd 8 cores worth of hardware to utilize.</p>
</div>
<div id="attachment_58" class="wp-caption alignnone" style="width: 195px"><a href="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/05/BD_uArch.png"><img class="size-medium wp-image-58" title="BD_uArch" src="http://www.geek2eak.com/wordpress/wp-content/uploads/2011/05/BD_uArch-185x300.png" alt="" width="185" height="300" /></a><p class="wp-caption-text">Courtesy of Real World Tech</p></div>
</div>
<div style="text-align: left;"><a href="http://www.realworldtech.com/page.cfm?ArticleID=RWT082610181333&amp;p=1">Real World Tech&#8217;s look at Bulldozer</a><br />
<a href="http://www.tomshardware.com/reviews/bulldozer-bobcat-hot-chips,2724-2.html">Tom&#8217;s Hardware look at Bulldozer</a></div>
<div style="text-align: left;">
<p><a href="http://www.realworldtech.com/page.cfm?ArticleID=RWT082610181333&amp;p=1"></a></p>
<p>&nbsp;</p>
<p><strong>Diverging Paths</strong></p>
</div>
<div style="text-align: left;">What I believe this means is that AMD and Intel are finally committed to two very different paths in the goals of production of processors.<br />
AMD is headed towards a highly parallelized future, and this is supported by their development of the Fusion APUs as well as their committment to OpenCL, Stream, an GPGPU computing as a whole. This is leveraging their GPU expertise in a very smart way, and pushes them towards dominance in highly threaded workloads.</div>
<div style="text-align: left;">Intel, on the other hand, is headed towards the absolute top of the x86 IPC dogpile. They are focusing on client-side single or lightly threaded workloads, and are at the same time utlizing their process technology leadership in a big way.<br />
Both companies are becoming increasingly focused on mobile performance and the cloud as ARM creeps closer and closer, but are luckily taking very different approaches. This also signals a really heartening side of AMD, focus. After years of cancelled products and mishaps they couldn’t afford, AMD is building a targeted portfolio that will appeal to select groups and should really help them jump into the CPU fray for real.<br />
&nbsp;</p>
<p><strong>What to expect from Bulldozer</strong></p>
</div>
<div style="text-align: left;">
<p>So if you’ve made it this far, you may be wondering, “OK, but what can I expect of Bulldozer?”. Good question. I expect that Bulldozer will see very strong advantages over Sandy Bridge in specific workloads. Some of these workloads will likely include, but not be limited to, threaded integer work, floating point work that utilizes AMD’s stronger instruction sets, and highly threaded combinations of predictable floating point and integer work. It will see a disadvantage in any single or lightly threaded work, as well as any work that the predictor has trouble with. Due to the beefy floating point hardware, and AMD’s previous good work in FLOPs, I also have a suspicion that Bulldozer will have superior FLOP/s to Sandy Bridge, but don’t hold me to it. It also seems that the CPU is designed for high clockability through and through, so I have hopes that we will see Bulldozer overclockers breaking the 5GHz wall. Overall, it is likely that it will clock higher than Sandy Bridge at stock, as hard as that is to believe. When pulling back from all of this, what it comes down to is that AMD is probably spot on with their positioning, the 8-core, 4-module Bulldozer CPUs will most likely be very strong competitors in general to Sandy Bridge and later, Ivy Bridge.</p>
<p>It is also fun to notice that all of the FX branded cores coming this June have two very AMD-like qualities. One, they are all unlocked multipliers, and will most likely be a boon to overclockers everywhere. Two, they have resurrected the FX moniker, so for those of you that remember the days of Hammers and Net Bursts, it means that AMD thinks it is once again ready to bring the rain.</p>
<p>&#8212;</p>
<p>A tip of my hat to my betters:<br />
<a href="http://jedibeeftrix.wordpress.com/2010/09/11/competing-with-bobcat-%E2%80%93-intel-say-they-can-but-with-what/">http://jedibeeftrix.wordpress.com/2010/09/11/competing-with-bobcat-%E2%80%93-intel-say-they-can-but-with-what/</a><br />
<a href="http://arstechnica.com/business/news/2010/08/evolution-not-revolution-a-look-at-amds-bulldozer.ars">http://arstechnica.com/business/news/2010/08/evolution-not-revolution-a-look-at-amds-bulldozer.ars</a><br />
<a href="http://arstechnica.com/business/news/2011/02/amd-to-break-new-ground-with-32nm-bulldozer-design.ars">http://arstechnica.com/business/news/2011/02/amd-to-break-new-ground-with-32nm-bulldozer-design.ars</a></p>
</div>
<p style="text-align: left;">&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.geek2eak.com/wordpress/2011/05/bulldozer-predictions/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Building your own computer</title>
		<link>http://www.geek2eak.com/wordpress/2011/01/building-your-own-computer/</link>
		<comments>http://www.geek2eak.com/wordpress/2011/01/building-your-own-computer/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 00:40:05 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[2eaks]]></category>
		<category><![CDATA[Computers]]></category>

		<guid isPermaLink="false">http://www.geek2eak.com/wordpress/?p=12</guid>
		<description><![CDATA[Alright, so this post has been sitting stagnant and dying for quite some time now, so I figure it&#8217;s time for a status update. I do have a somewhat finished draft of the full Part 1 of the article, but it is long. Like, really long, absurdly long even&#8230;okay, no dirty jokes here. Anyways, it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Alright, so this post has been sitting stagnant and dying for quite some time now, so I figure it&#8217;s time for a status update. I do have a somewhat finished draft of the full Part 1 of the article, but it is long. Like, really long, absurdly long even&#8230;okay, no dirty jokes here. Anyways, it&#8217;s 9 pages long without any pictures, so&#8230;yeah.</p>
<p>I&#8217;m thinking the next step at this stage is to divide and conquer. So the first section I&#8217;ll put up will be part 1 (planning), sections a, b, and c. It will still be quite lengthy, but hopefully still manageable. There will be a companion article to this that explains the basics of computers , so you can expect that as well.</p>
<p>As far as a timeframe, I&#8217;m going to  say that at least one portion of this will be online within a week (before 6/2). So keep 2eaking and stay posted!</p>
<p>Part 1: Planning<br />
a. Determining Use<br />
b. Identifying key parts<br />
c. Budgeting<br />
d. Selecting parts<br />
e. Ordering</p>
]]></content:encoded>
			<wfw:commentRss>http://www.geek2eak.com/wordpress/2011/01/building-your-own-computer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

